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The Ghostly-Charming Brain-Teaser Acts as the Ideal Replacement to Spooky Scares

Not each autumn fright experience needs to frighten gamers. Including beloved classics like Scooby-Doo to delightful stories such as Over the Garden Wall, numerous autumn-inspired staples offer entertainment without requiring causing fear. There’s also, a growing library of ghostly-adorable games featuring autumn atmosphere, yet without the truly terrifying intensity of horror. Gloomy Eyes debuted in recent months, and stands as an superb comfortable choice to the deeply scary releases of the current season.

Gloomy Eyes image
Image: Creators, ATLAS V, Art Team, Publishers

A Unique Single-Player Cooperative Adventure

Known as a single-player cooperative puzzle game, Gloomy Eyes unites a undead youth called Gloomy and a human girl known as Nena as they begin an mission to return daylight to their gloomy world. Their design is similar to collectible figures combined with the figures from a stop-motion animation. The fair-toned and tired-looking aesthetic is influenced by the look of Gothic fantasy movies, and the plot is a classic family-friendly journey. The duo builds an enduring connection over the duration of the game’s multiple stages as Nena attempts to show to her priest uncle that, you know, maybe zombies are actually good.

Creative Gameplay Systems

The innovative term comes about from the game’s world-based challenges. After Gloomy and Nena meet, players alternate among the recent allies to complete challenges and move forward through the levels. Being a zombie, Gloomy cannot pass through the brightness of a light source, while Nena may be grabbed by idle zombies without a lamp is focused on them.

They have to work in tandem — actually, you’ll use them together — to complete stages. Nena might relocate or briefly disable lamps to open routes for Gloomy, while the open-brained youth will use his zombie strength to shift around objects in the world, revealing ways for Nena.

Gloomy Eyes screenshot
Visual: Developers, Studio, Design Group, Be Revolution/Untold Tales

Engaging Level Design

The brain-teasers remind me a little of The Gardens Between, in the manner the levels are suspended, model-like constructions that the camera rotates in coordination with your characters. Gloomy Eyes’ environments are highly entertaining, guiding the companions around a fair and through a spooky mansion, among other locations. There’s a “diorama view” button that allows you to zoom out and rotate the areas, both for admire the artwork and hunt for ways that may not have been clear.

Minor Hiccups and General Experience

And that’s one of the only difficulties with Gloomy Eyes. Like other games with a fixed perspective, sometimes it's unclear where the protagonists are able to move. Players might have to simply collide with a few random objects to figure out which ones are interactable, as it’s not always intuitive.

However, those slight obstacles don't obstruct of a spooky-cute good time. Gloomy Eyes is relatively brief, with about three to five hours worth of challenges. Advanced areas integrate minor stealth and action elements with the problem-solving, as Gloomy Eyes advances to a satisfying — and moderately surprising — ending.

Accessibility and Summary

Players avoiding the scares of fear-inducing games ought to experience Gloomy Eyes. It’s available on Nintendo Switch, Sony system, computer, and Xbox, and is available at a reduced price for 25% off on game marketplaces.

The spooky-cute adventure is available on various systems and delivers a delightful choice for players in search of autumn enjoyment without the intense scares.

About the author

Shane Brooks

A tech journalist and futurist with over a decade of experience covering emerging technologies and their societal impacts.

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